Digital Storytelling in the Age After Vine

Dana Huff’s essay “Telling the Story of America” (2017) points to the ways that digital storytelling can encourage students to consider themselves as part of an expansive American literature. In working to produce personal stories and essays to be expressed through digital storytelling media, Huff hopes that students will recognize links between their own stories and the stories that they read in their American literature courses. Crucially, Huff’s pedagogical practice invites diverse perspectives, as all students produce their own story, providing, as Huff writes, “a link from American literature to the stories of our diverse students living in America and allows students to see their own stories as part of a larger body of American literature” (Huff 37). 

Though Huff’s exercise is productive and important, an earlier essay by Megan Fulwiler and Kim Middleton (2012) suggests that the kind of linear model that Huff’s students employ—from story to script to video to edit, a process that is promoted by the Center for Digital Storytelling—is outdated and relies on the cultural logic of old media, namely film. Fulwiler and Middleton argue that though this practice has had and still has value, its predominance in the instruction of digital storytelling may foreclose alternative and emerging cultural logics that are afforded by new technologies. They write, the traditional print-centric model ”…can unwittingly limit the rich semiotic resources…to that of arrangement and assemblage, rather than…invention discovery, and revision” (42, emphasis added). Meanwhile, we see exactly this process among Huff’s students, who “…wrote script drafts of 300 to 500 words…—enough room to tell a story without being unwieldy as students assemble media such as images and video” (Huff 35, emphasis added). Though Fulwiler and Middleton in 2012 argue that there is potential to use digital storytelling otherwise, we see that in 2017 some digital storytelling in the classroom has yet to embrace the potential for “invention, discovery, and revision” offered by new media. 

Moreover, Fulwiler and Middleton argue that this kind of “translation” from script to video—accomplished by arrangement and assemblage—detracts from the potential meanings of images and sounds because it instead reduces a progression of images to a simple translation of a script (42). My only experience with digital storytelling in a classroom was a sort of combination of these two models. My task was to create three “music videos” of sorts to accompany my poems, meaning that the “script” could not change. The digital media was made to accompany the already-complete poem, not at all to serve as a viable alternative to the poem. As a result, there was no room for the remixing or revising that Candice, in Fulwiler’s and Middleton’s course, found herself requiring. Regardless, the process remained engaging and interesting, and it surpassed a simple "translation" of word to image. In fact, I was already looking for metaphorical imagery that extended the poem beyond literal translation, which Fulwiler and Middleton worry may not happen if students rely on the CDS model. 

Among our changing relations to text, I am interested—as are the scholars we’ve read this week—in new media for digital storytelling. One software I’m aware of is Storybird, which allows users to select an illustration and then provides them with a random (and limited) collection of words that they can choose from to create a poem. Users can also choose several illustrations and then add script to each, creating a picture book. In a way, this software offers an exactly opposite process to the one that “After Digital Storytelling” questions. While Fulwiler and Middleton worry about the potential invention and discovery foreclosed by the script-to-image translation, Storybird provides users with images first and then words, enabling a literacy and narrative that is inspired by imagery. Obviously, this is not always an ideal form of digital storytelling, as it limits students’ ability to capture their own imagery. However, Storybird could be used as one step in many to help students become familiar with the tools and skills that they might need to compose a digital story. 

I would also like to think about Vine (rest in peace), a platform for looping six-second video clips, as a form of digital storytelling. Though Vines are sometimes still scripted, and though they are restricted the same as any video medium is (in that the format of the Vine necessarily dictates the overall product), the strict temporal limitations on Vines contribute significantly to the narrative logic of any Vine, and, often, strategic use of this time limit is what ensures a Vine’s success. A good Vine must operate fully within six seconds, and if it does not, it has failed—no matter how good the initial script or idea is. Though this is true of longer digital storytelling as well, Fulwiler and Middleton reveal that some methods of digital storytelling in the classroom privilege the story and the script. Vine, however, valorizes those who use formal constrictions to achieve narrative success. This is true regardless of whether the content of a Vine is scripted, rehearsed, and filmed or simply captured by chance. The loop, for one, adds a layer of complexity that we don’t get in, say, YouTube videos. As we know, some Vines become funnier as they loop, while others reveal details and careful orchestrations of narrative. This, taken in consideration with the assertion that “…to make new media is to enact new methods of composing that are specific to new forms” (Fulwiler and Middleton 43), makes me wonder what composing in the age of Vine (and in the age after Vine) might look like. How might looping and strict time limitations, as well as a careful balance between scripting and random capturing, influence the way we tell stories? 

Also—how might other everyday methods of digital storytelling affect the stories we tell and the stories we can imagine? (What, for example, might filters and stickers on Snapchat and Instagram add to storytelling? How might Periscope or going live on Instagram and Facebook affect what we choose to capture digitally?) And, finally, what do these new media mean for our pedagogies?

And, just because, my favorite Vine:

Comments

  1. Adam, I absolutely loved how you pulled out the main points of both "After Digital Storytelling" and "Telling the Story of America" to reflect the points that digital storytelling can be done effectively if the right limitations and constraints are put on the project. I am thinking about how Banks spoke about how digital writing is rhetorical in nature due to how layered "technology use, production, and design are (14)." I think that Fulwiler and Middleton were wary that digital storytelling would lose its value because it would include features a film would have. However, I would disagree, especially now that spoken word poetry has become its own digital storytelling, which may or may include music, graphics, or other additions depending on what the author of the clip wants to integrate in order to evoke a stronger emotion. Although I loved your example of Vine, I was thinking about how a lot of webtoon sites and manga applications have incorporated music or moving images to strengthen their content, and how this is changing the way storytelling is being presented. I also think that less can be more which is why Vines had been so popular (still waiting for Vine 2.0). The way they looped the content forced them to pick and choose what would be viewed and all within six seconds. If that doesn't demonstrate masterful storytelling, I don't know what else does.

    ReplyDelete
  2. I like your analysis of what a format such as vine brings to the storytelling process. I think as new mediums like this come forward asking students to work within such constrictions can challenge them to remix media in new and interesting ways. I generally do not look at such restrictions as a bad thing in the classroom. I think asking students to work creatively within such strict guidelines can be almost more helpful that giving them full and total creative freedom where students may sometimes be overwhelmed by the seemingly endless options. Meanwhile if they have to borrow the vine format say only six seconds to tell their story then one part of the process has already been chosen and narrowed for them while they still have the freedom to pick composition of shots and what they will include.

    I also just want to add something that a random person tweeted at me from the homework tweets about digital story telling for the class to consider as a possible support in their own teaching. I just got sent it so I do not know how good it is other than it seems like it has supports that might be useful in classrooms with diverse student populations:

    http://pages.wevideo.com/digital-storytelling

    ReplyDelete
  3. Adam:

    I would like to address the question you ended with regarding possible pedagogies. I like how you zeroed in on the vine as an example of digital storytelling. I agree that the built in formal constraints of the mode limit what a vine can and should do as opposed to say, a longer video, an essay, or any other form of media. That said, now that vine is extinct I am thinking about platforms like Snapchat and Instagram stories where there is also a built in time constraint (with a bit more wiggle room).

    The six seconds of a vine is very short. Let's say we give students twenty seconds worth of Instagram or Snapchat story time or even a twenty second YouTube clip to compose a digital story. I would say the time constraint here is more important than the specific medium. The story has to be an argument, let's say raise awareness for something. So, students could be raising awareness for Black Lives Matter, The ASPCA, or March for Our Lives. These are just a few examples. The point is that it is something, some issue of their choice that has meaning for them. By building the meaning into the assignment we are (hopefully) assuring that students give a crap about whatever it is they choose to address. Now the twenty second limit and the fact that this is a topic they are passionate about creates a sense of urgency often not felt in our classrooms. "How can I get my point across in just twenty seconds?! Every second counts! Aghhhhh!" Maybe not quite that urgent but that is the idea. Combining a passionate topic with a time constraint with digital media is a great way to get students caring about a project. Just a thought!

    ReplyDelete
  4. Hey Adam! I love the fact that you brought sites like Vine into the discussion. In terms of the limitations of Vine, I think it may have some similarities to the restrictions that oets/writers may have if they choose to write using a particular format. With the two articles assigned for this class (especially Huff), I can't help but see digital story-telling platforms as extensions to the literature that we produce on paper. The media may be different, but the creative processes look to be the same.

    In Huff's essay, the students seem to be going through the a process that seems similar toif they were to write a story/poem on paper. In terms of the linesr process of transferring it from script to film, yes there are somethings to be worked out. However, I see this issue to be temporary as digital-writing (by that I mean story-telling using specific softwares) is still relatively new and we re still in the process of adapting to them. So, I'm feeling optimistic about them.

    ReplyDelete
  5. This comment has been removed by the author.

    ReplyDelete
  6. While I understand Fulwiler and Middleton's suggestion that outdated linear steps might be limiting in new digital media composition, I find myself doubting that this is really the biggest issue. It seems to me that the things they are worried about students missing out on - invention, revision, discovery, epiphany! - are necessary and ongoing parts of every kind of writing/composing. When students are following steps - prewriting, writing, final drafts, editing - whether or not we explicitly ask them to continue to invent and discover new things - to move back and forth in a nonlinear way between the steps - they are going to do it. Acknowledging this and making students aware of the recursive nature of composition is important, and I don't think we do it enough, but I also do not think that means we should do away with linear, step-by-step models or guides for writing essays or making digital stories.

    I liked how you mentioned Storybird, which I'd never heard of before. I think it's a really good example of how we might ask students to experiment with adding layers to their projects in different orders, so that they can experience the complex ways the layers might communicate meaning with, against, and next to each other. I think using Snapchat or Instagram (especially for a specific, limited time frame) would be really cool, and I'm especially imagining having students think backwards about the choices they made in a past Instagram story. For example, they probably don't consider themselves to be planning these things out, but they first noticed something (i.e. their pet cat) which set off the idea for the story. Then, they decided on a camera angle, a length for the story, maybe they even got up and turned a light on or off. They might have added text after, or a filter or stickers (like you mentioned). Many of them do lots of this planning, drafting, and revising when they use social media and I think if we found a way to make the explicit, it could be helpful.

    ReplyDelete
  7. Hi Adam! Thinking about different forms of media and how it relates to digital storytelling is very interesting, and Vine (RIP) is a great example. It is true that there was that time restriction and it did make things very funny, if implemented correctly. I think that is what is important for students to know if they have an restriction for a project. So then they wonder, "How can I hit all these requirements well, while staying within this desired format?" A six second video is a push for them to be creative and try. It reminds me of an undergrad class I took, where the professor asked us for 200 word responses each week on certain texts. Every week the professor would remind us that the responses could not go under or over, that they were designed this way to make us think differently.

    In answering your question concerning new media affecting our pedagogies, I believe that these new sites and and outlets will have us really think out of the box to implement them. How can we have them create a music video while teaching them poetry? How can we use Twitter to have them create tweets past presidents might have written? With every new media coming out and being used in the classroom, the important thing to make connections with what is to be learned.

    ReplyDelete
  8. Adam! I love your use of Vine in this blogpost, relating it to digital storytelling. I think this brings up a super interesting question in terms of digital storytelling and micro composition -- if a student turned in a six word essay, how would we assess that in classroom setting vs. a six second video? In the past I've loved it when my students have used super short digital speak to express how they feel about a work of literature. Like, "Why do Juliet and Romeo get married?" "Hasthag YOLO, Professor Booth." I'm wondering how these shorter observations (almost reading notes?) can transition into the classroom, via digital storytelling with a platform like twitter or vine, as a legitimate commentary. This would also be interesting in terms of disrupting the myth of standard English!

    ReplyDelete

Post a Comment

Popular Posts